Brütal Legend ist ein von Double Fine Productions kreiertes und von Electronic Arts Um Werbung für das Spiel zu machen, trat Jack Black bei den MTV Video Music Awards in Brütal-Legend-Kostümierung mitsamt riesiger Plastikaxt auf. Tritt Online gegen andere Spieler an und führen Sie Ihre Armee in . Rocklegenden und Hollywoodstars – Neben Jack Black, der Eddie Riggs seine Stimme. Was ist ein Black Jack? Das Erreichen von 21 Punkten mit den ersten beiden Karten (also eine. Kombination aus Ass und Bild oder Ass und 10) nennt man. Blackjack bo time gaming inspired other casino gratis spiele google play, including Spanish 21 and pontoon. There are about 23 main missions in the story with 30 side missions that the player can optionally take. Retrieved February 28, After receiving an initial two cards, the player has up to four standard options: So your task is to meet Pamela, seduce her, totally attract her and fuck her at various places in this town. As usual some babe shakes her ass and boobs as you win enough money. Try casino austria chips werte luck to see her naked and beat Janice in blackjack game. Some games give the player a fifth option, "surrender". Otherwise, the dealer wins. Your eyes will enjoy her great breasts and super sexy ass. Once they found this jack black spiel of elements to work well in combat and general top hat deutsch, they were able to expand out the rest of the game from there, as these elements provided a means of testing the game to casino wiesbaden germany sure it remained enjoyable.
Lars leaves his hiding spot to face Doviculus, but is quickly killed. As the Tainted Coil destroy the tower, Ironheade escapes into the nearby mountains; Eddie is forced to leave with Lita leaving Ophelia behind despite their shared love.
Heartbroken, Ophelia is drawn toward the Sea of Black Tears, cursed waters that grant humans supernatural abilities at the cost of humanity.
After leaping into the black waters, the Sea creates a dark doppelganger of Ophelia, who raises an army of other Black Tear-corrupted humans, the goth "Drowning Doom".
After three months, she leads an attack on Ironheade's mountain camp. Though Ironheade defeats the assault, Eddie determines they must destroy the Sea to end her threat.
As they travel through exotic lands and find more allies out of the pyromanical Fire Barons and the amazonian Zaulia tribe, they come across evidence of Eddie's father, the hero known as Riggnarok in this time.
It tells that Riggnarok traveled to the future to attempt to learn the secrets of the Titans to bring back to the past in the humans' ongoing fight against the demons, but never returned.
With their new allies, Ironheade manages to push the Drowning Doom back towards the Sea of Black Tears; defeated, Ophelia denies Eddie's belief that she is Doviculus' spy, again claiming that Eddie's the traitor.
As they argue, Doviculus arrives and confirms that Succoria is not Ophelia, but Eddie's mother. In the past, Succoria, an even more vicious demon empress, also sought the Titans' secrets in the future.
However, after discovering that humans eventually become the dominant species, Succoria fell into a deep despair. Riggnarok, who had followed Succoria through time to assassinate her, took pity on her in her misery, and the two fell in love and bore Eddie.
Now in the past, Eddie's demon nature has borne out, and has also inadvertently revealed the Titans' secrets to Doviculus as well. Having no more use for Ophelia, Doviculus rips out her heart, taking her powers alongside his own and causing Ophelia to dissipate.
While Ironheade battles Doviculus' forces, Eddie engages Doviculus in a one-on-one confrontation, which ends with the demon emperor's decapitation.
As Eddie escapes the Sea, he recovers Ophelia's heart from Doviculus, containing his mother's necklace he gave her when they first met, and then proceeds to rescue the real Ophelia from the ocean floor.
Ashore, they rekindle their love as Ironheade celebrates their victory over Doviculus and the Tainted Coil.
Back at Bladehenge, a statue to Lars is erected, while Lita continues to lead the troops against the remaining demons. Eddie insists on maintaining his "roadie" presence, staying behind the scenes and making others look good.
After he promises he is not leaving to his assembled friends, Eddie takes off to complete a few errands, with Ophelia watching as he drives off into the sunset, shedding a single black tear.
Creator Tim Schafer has said that he has been a heavy metal music fan since high school, and roadies have long fascinated him.
I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island [a Lucasfilm Games title released in ].
And Brütal Legend leapt into my head. I've been hanging on to that name ever since. The idea behind the game first came to Schafer about fifteen years prior to its release, but its core concepts did not completely come together until after the completion of Psychonauts , when he presented his idea for the game to the team, they became excited at the concept and decided to make that their next title.
Part of the game's inspiration came from the fantasy worlds that the lyrics and album covers of metal bands implied but rarely made it to music videos , thus allowing Brütal Legend to "fulfill the promise" of such lore.
Schafer was not concerned about the commercial success of Brütal Legend , as despite poor sales of Psychonauts , "as long as you make a cool game, publishers want to talk to you".
He credits Harmonix Music Systems for influencing the rhythm game market through the release of the widely successful Guitar Hero with a soundtrack that heavily emphasized metal music; with the popularity of Guitar Hero , the metal approach in Brütal Legend was readily accepted.
Schafer has pointed out that there are music term inspired attacks, such as a "Face-Melting" guitar solo, which literally will melt the foe's faces off.
However, Schafer noted that they attempted to make sure that non-metal fans would be able to get the jokes as well.
The art style for the game was based on the work of Frank Frazetta and inspired by heavy metal and rock album covers.
The game features over 80 unique characters in addition to the main protagonist, Eddie Riggs. Each faction had their own "exaggerated, simplified shapes and strong silhouettes" as to help distinguish each faction while also reducing the development costs.
The team had to change from their initial cartoony textures into more detailed ones that stood out on high-definition displays while exaggerating other features of the characters.
The introductory menu is presented as an interactive movie created from live action clips of Jack Black manipulating a prop gatefold vinyl record album, using Adobe After Effects to provide the on-screen text, controls handling, and stitching of separate scenes into a seamless movie.
Brütal Legend includes over 35, lines of spoken dialog, mostly written by Schafer. Schafer's original vision for the game had not anticipated a celebrity cast.
Lemmy was brought on board to play The Kill Master after Schafer and his team had developed the character's role in the story who assists Eddie by healing his allies through a giant bass harp on the back of a chopper.
The original character, a man with a top hat and beard, was considered out of place by Schafer, leading him to consider famous bass guitar players and quickly recognizing the need to have Lemmy play that role.
Schafer had selected Lionwhyte to capture Halford's ability to scream, and found his abilities in the studio beyond what they expected.
They created The Baron character specifically for Halford, as while Lionwhyte was considered a "heavy metal Stewie [from Family Guy ]", that character was the complete opposite of Halford, while The Baron captures both Halford and Judas Priest's attitude.
Though Ronnie James Dio of the band Dio had performed parts for the game, his role was replaced with voice work from Tim Curry. Similar to their experience with bringing Black onto the project, obtaining the voicework of the metal artists were also unexpected but beneficial.
Instead of rerecording these, the development left these in the game, but included the option for a profanity content filter to be enabled by the player to "bleep" out these words and mask such word on screen using the Parents Music Resource Center " Parental Advisory " label, an icon that Schafer considered to be part of the history of heavy metal.
A similar filter exists for gore in the game, preventing any dismemberment and disabling blood in the game. Schafer stated the filters were added to the game in consideration of older players that may not wish to see such aspects, or for parents who opt to play the game with younger children.
Kyle Gass , Black's collaborator with Tenacious D , voices and lends his facial likeness to a neurotic cannon operator in the game.
According to Schafer, Brütal Legend had been in development since , prior to the completion of Psychonauts.
In several cases for Psychonauts , changes made in gameplay required them to return and redesign levels to account for the new features.
The company decided at the start to use the scrum development approach for Brütal Legend , which they found worked well with their company's culture, allowing them to quickly arrive at playable targets at every milestone.
Schafer stated that they began the development with the character of Eddie, and recognizing what he should be doing in the game—specifically, swinging around his axe, playing his guitar, and driving his hot rod.
Once they found this combination of elements to work well in combat and general gameplay, they were able to expand out the rest of the game from there, as these elements provided a means of testing the game to make sure it remained enjoyable.
This caused the production to expand considerably around the merger of Vivendi-Activision, and Double Fine had difficulties convincing the new publishers to fund the expanded game.
The team used Unreal Engine 2. Within the span of a few months the combined asset size tripled, endangering the game's ability to fit on a DVD and causing performance problems throughout the company's development systems.
With the help of the engineering team, they were eventually able to overcome the performance issues and re-optimize the content for space.
With the popularity of the Guitar Hero and Rock Band franchises, many wondered if Brütal Legend would take advantage of these games' guitar-themed controllers.
Schafer mentioned that while he had entertained the idea, he could not find an acceptable way for players to repeatedly switch between standard and guitar controllers, so he abandoned it.
While Brütal Legend ' s fate was unclear, Schafer was not able to talk about the project to avoid causing problems with any potential business deals, until EA Partners picked up the game in December Extraction , a Wii title scheduled to be released about a year after Dead Space ' s first release.
Initially after its release, Double Fine had not planned on a PC version of the game, as Schafer has stated that the game is primarily an action game and "meant to be on a console".
The Windows port has been updated for higher resolutions of modern computers, and includes both DLC packs released for consoles. Double Fine believed they were given the go-ahead to develop a sequel to Brütal Legend after the game's release, and had invested a great deal of development time towards this, but were later told by EA that it was cancelled.
This game world would have been three times larger than what Brütal Legend contained. The cancellation of the sequel nearly ruined Double Fine, as they had invested all current efforts toward the title.
Once Upon a Monster ,  based on prototypes they had created from "Amnesia Fortnights" during the development period where they had lacked a publisher.
In these two-weeks sessions, the Double Fine team was split into four groups and each tasked with creating a small prototype game to share with the rest of the company; all four mini-games were well received internally.
Upon hearing of the cancellation of the sequel, Schafer and his team began to promote these games around, and were able to obtain publishing deals for all four titles.
As of , Schafer is still interested in a sequel to Brütal Legend , but would require appropriate funding and resources to make it happen as an independent developer.
In , Activision merged with Vivendi's game division which included Blizzard Entertainment to become Activision Blizzard , gaining the rights to publication of Brütal Legend.
Upon evaluation of their assets, Activision Blizzard chose to drop Brütal Legend along with several other games, leaving the project in limbo.
In February , Activision Blizzard had asserted that the Electronic Arts deal was invalid, believing that they were still in negotiations with Double Fine to publish the game.
It was believed that Activision was seeking monetary compensation in a similar manner as it received from Atari for Ghostbusters: Assault on Dark Athena , games that were dropped when Activision Blizzard re-evaluated their assets.
Activision's considers both the loss of the money they spent on the game as well as potential sales and Brütal Legend -related merchandise as part of the harm done in the lawsuit.
In July , Double Fine issued a countersuit against Activision, citing that the latter company had abandoned the project before, and was trying to harm Brütal Legend during its critical marketing phase, as well as trying to protect its Guitar Hero franchise.
Oh great, now Beyonce is going to sue me too. In late July, the presiding judge, Los Angeles Superior Court Judge Craig Karlan, reported that a preliminary ruling that could have affected the game's release would have been given on August 6, , with Karlan tentatively ready to deny Activision's motion to delay the game.
Though most of the developers involved in the game were shielded from the effects of the lawsuit, Double Fine's Caroline Esmurdoc noted that it took a significant toll on Schafer and the other lead executives at the company.
Schafer, prior to the game's release, stated that Double Fine had "something awesome" planned for downloadable content to further support the game after release.
The first, "Tears of the Hextadon", was released in early November , containing two new multiplayer maps and a new single-player weapon.
The pack was initially free on the PlayStation Network for the first two weeks of release. Brütal Legend was officially announced in October through a feature article in Game Informer ;  gaming journalists had received a vinyl record from Activision that contained a backwards message alluding to the game's story.
A demo version of the game was made available on the Xbox Marketplace and PlayStation Network Store; it was available for a limited time on September 17, for North American users who had pre-ordered the product through GameStop.
Brütal Legend features heavy metal tracks from 75 different bands, selected by Schafer and Music Director Emily Ridgway as listed below,  each song being a "completely sincere choice" by Schafer and Ridgway,  with the whole track list being "designed to be loved by Metal fans.
In some cases, obtaining appropriate licensing proved difficult, as for songs from bands that had long split up, Double Fine needed to contact each band member to gain permission.
This proved to be valuable, as some original bands were excited about their music being used in the game; in one case, Lita Ford was able to provide the game with a song with slight modifications to the lyrics from a version that she was about to release.
In addition to licensed music, the game includes over 70 minutes of original score by Tim Schafer's long term collaborator Peter McConnell. Downing Ophelia's and Doviculus' solos.
The full soundtrack remained intact for Brütal Legend ' s addition to the Xbox One backwards comparability catalog in September ; Double Fine had assured all music licensing rights had remains in place for this release.
Brütal Legend received positive response from gaming journalists, with reviewers praising the story and characters of the game, and driven vocal performances of the voice actors, particularly Black and Osbourne.
Daemon Hatfield of IGN felt Black was "completely committed" to the role of Riggs,  while Giant Bomb 's Ryan Davis found it relieving that Black reined in his typical "loud-talking heavy-metal goofball" act that he is known for and instead performed well, "bringing just the right amount of working-man's matter-of-fact-ness to the role".
The heavy metal-inspired world of Brütal Legend was also well received, and considered to show a clear reverence for the genre.
Gerald Villoria of GameSpy considered the game to be "dedicated to an unabashed love of metal" and "heavy metal fan-service to the highest degree".
Both Kelly and Villoria considered the soundtrack essential to the game, and praised the moments where specific songs, such as Dragonforce's "Through the Fire and Flames" would be used as background music during specific game sequences.
The actual gameplay was seen as Brütal Legend 's largest weakness. Many reviewers were critical of the incorporation of real-time strategy RTS elements into the game, a fact that was not well advertised prior to the game's release and does not become apparent to the player in the first hours of the game.
Critics did appreciate the slow introduction to the various aspects of the game as part of the single player game, but felt the game did not adequately introduce or explain all of the game's RTS features, such as the ability to mount a final stand on one's stage.
Gameplay outside of the Stage Battles was also met with mixed impressions. Most considered the side missions highly repetitive,     which included mission types that are generally disliked by gamers, such as escort missions.
According to the NPD Group , Brütal Legend sold approximately , copies in the United States in October , with about , copies being for the Xbox platform, making it the 12th-top-selling game in that month.
From Wikipedia, the free encyclopedia. October 13, AU: October 15, EU: And what would be the name of something like that? And that's where the name Brütal Legend came from, because it just sounded like the hardest core fantasy thing out there.
The original character design for Eddie Riggs top was strongly modeled after Motörhead 's Lemmy Kilmister bottom.
Signature elements of Eddie's vest, crew pass, and cigarette remained part of the character redesign.
Retrieved December 12, Retrieved April 21, Retrieved May 7, Retrieved April 3, Retrieved May 15, Retrieved July 2, Battle of the Bands Retrieved May 14, Retrieved July 17, Retrieved August 14, Archived from the original on August 15, Retrieved August 15, San Jose Mercury News.
Retrieved September 16, Retrieved October 13, Retrieved May 4, Retrieved May 6, Archived from the original on May 11, Retrieved April 1, Archived from the original on August 4, Retrieved July 29, We didn't think we'd get Jack Black, says Schafer".
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